使用ASM.Net在.NET框架中开发汇编程序

ASM.Net是一个强大的工具,它允许开发者在.NET框架中使用汇编语言编写程序。尽管它目前并不能模拟所有的汇编指令,但已经实现了大量指令/操作码,足以满足大多数开发需求。此外,ASM.Net能够将编写的代码转换为字节数组,这些字节数组可以被ASM.Net再次读取以获取所有指令/变量/API。这意味着在ASM.Net中编写的代码是完全可移植的,可以在其他计算机上运行或处理,而无需担心任何问题。更重要的是,ASM.Net生成的字节数组在每个部分都是加密和压缩的,以防止代码被盗用。

要使用ASM.Net中的代码,需要具备一定的汇编语言知识,例如理解JMP、JNZ、CALL、XOR等指令。通过OpcodeWriter,可以编写代码、创建变量并执行更多操作。在编写完程序所需的所有内容后,还可以利用ASM.Net调试器进行调试,以确保一切按预期工作。

以下是一个示例代码,展示了如何使用ASM.Net编写一个消息框: C# OpcodeWriter writer = new OpcodeWriter(); // Call MessageBox writer.codeSection.PUSH_VALUE(0); // push a value to stack ASM.Net creates a new variable and pushes the address of it to stack writer.codeSection.PUSH_STRING("Title here"); writer.codeSection.PUSH_STRING("Hello CodeProject!"); writer.codeSection.PUSH_VALUE(0); // push a value to stack writer.codeSection.CALL(Functions.User32_MessageBoxA); // call our MessageBox AsmNet asmNet = new AsmNet(writer.Generate(true)); // initialize ASM.Net Processor Cpu = asmNet.InitializeCPU(); // initialize the CPU to be able to execute our code Cpu.RunLoop(); // execute the code we wrote 如所见,显示一个消息框的代码并不多。可能已经注意到,ASM.Net只需要一个字节数组作为参数。OpcodeWriter能够使用Generate函数将代码转换为字节数组。Generate函数的参数True用于在运行时检查每个JUMP地址是否有错误。这可以在与他人分享代码之前预防运行时错误。

当然,显示一个简单的消息框并不是ASM.Net的全部功能,它还能做更多。以下是一个简单的TCP服务器示例: C# OpcodeWriter writer = new OpcodeWriter(); WSAData wsaData = new WSAData(); sockaddr_in sockaddr = new sockaddr_in(); sockaddr_in Clientsockaddr = new sockaddr_in(); VirtualAddress wsaDataAddr = writer.dataSection.CreateVariable(wsaData); VirtualAddress SockinAddress = writer.dataSection.CreateVariable(sockaddr); VirtualAddress ClientSockinAddress = writer.dataSection.CreateVariable(Clientsockaddr); VirtualAddress ArrayAddress = writer.dataSection.CreateVariable(ASCIIEncoding.ASCII.GetBytes(":)")); // the data we want to send when a client connects socket initialization set the WSADATA settings writer.codeSection.MOV_VARIABLE_VALUE(wsaDataAddr, "HighVersion", (ushort)2); writer.codeSection.MOV_VARIABLE_VALUE(wsaDataAddr, "Version", (ushort)2); set the sockaddr_in settings, setting the family IPv4 writer.codeSection.MOV_VARIABLE_VALUE(SockinAddress, "sin_family", (short)ValueCodes.InterNetworkv4); setting port, we need to encode it first... writer.codeSection.PUSH_VALUE(1337); // 1337=listen port writer.codeSection.CALL(Functions.ws2_32_htons); writer.codeSection.MOV_VARIABLE_REGISTER(SockinAddress, "sin_port", Register.EAX); writer.codeSection.PUSH_VARIABLE(wsaDataAddr); writer.codeSection.PUSH_VALUE(36); writer.codeSection.CALL(Functions.ws2_32_WSAStartup); // started successfully ? writer.codeSection.MOV_ECX(0); writer.codeSection.CMP(CmpRegisterOpcodes.CMP_ECX_EAX); writer.codeSection.JNE("failed"); create a socket writer.codeSection.PUSH_VALUE(ValueCodes.Tcp, (int)0); writer.codeSection.PUSH_VALUE(ValueCodes.Stream, (int)0); writer.codeSection.PUSH_VALUE(ValueCodes.InterNetworkv4, (int)0); writer.codeSection.CALL(Functions.ws2_32_socket); // is socket > 0 ? writer.codeSection.MOV_ECX((int)ValueCodes.INVALID_SOCKET); writer.codeSection.CMP(CmpRegisterOpcodes.CMP_ECX_EAX); writer.codeSection.JE("failed"); let's move our socket handle to EBX writer.codeSection.MOV(MovRegisterOpcodes.MOV_EBX_EAX); let's bind our socket writer.codeSection.PUSH_VALUE(Marshal.SizeOf(sockaddr)); writer.codeSection.PUSH_VARIABLE(SockinAddress); // our sockaddr_in writer.codeSection.PUSH_EBX(); writer.codeSection.CALL(Functions.ws2_32_bind); ok let's listen at a port writer.codeSection.PUSH_VALUE((int)100); writer.codeSection.PUSH_EBX(); writer.codeSection.CALL(Functions.ws2_32_listen); now a infinite loop for accept our connections but let's setup our console writer.codeSection.PUSH_VALUE(-11); // STD_OUTPUT_HANDLE writer.codeSection.CALL(Functions.Kernel32_GetStdHandle); writer.codeSection.MOV(MovRegisterOpcodes.MOV_EDX_EAX); writer.codeSection.CreateLabel("loop"); let's accept connections writer.codeSection.PUSH_VALUE(Marshal.SizeOf(Clientsockaddr)); writer.codeSection.PUSH_VARIABLE(ClientSockinAddress); writer.codeSection.PUSH_EBX(); // server socket writer.codeSection.CALL(Functions.ws2_32_accept); writer.codeSection.MOV(MovRegisterOpcodes.MOV_EDI_EAX); // set client socket to EDI writer.codeSection.PUSH_VALUE(0); writer.codeSection.PUSH_VALUE(0); writer.codeSection.PUSH_VALUE(20); // char length writer.codeSection.PUSH_STRING("new client accepted\r\n"); writer.codeSection.PUSH_EDX(); writer.codeSection.CALL(Functions.Kernel32_WriteConsoleA); let's send a packet writer.codeSection.PUSH_VALUE(0); writer.codeSection.PUSH_VALUE(2); writer.codeSection.PUSH_VARIABLE(ArrayAddress); writer.codeSection.PUSH_EDI(); // client socket writer.codeSection.CALL(Functions.ws2_32_send); close our connection with the client... writer.codeSection.PUSH_EDI(); writer.codeSection.CALL(Functions.ws2_32_closesocket); writer.codeSection.JMP("loop"); writer.codeSection.PUSH_EBX(); writer.codeSection.CALL(Functions.ws2_32_closesocket); writer.codeSection.CreateLabel("failed"); writer.codeSection.XOR(XorRegisterOpcodes.XOR_ECX_ECX); 这个示例展示了如何启动一个简单的TCP服务器,它接受连接并向连接者发送一个简单的笑脸表情。如所见,服务器正在等待新的连接。通过在Windows命令行中输入 "telnet 127.0.0.1 1337",可以看到当按下回车键时,出现了一个笑脸表情。

调试过程中,ASM.Net提供了一些有用的功能,例如可以清楚地看到JUMP指令跳转到哪里。如果有任何问题,很乐意回答。但同时,也应该深入代码,了解其中的各种事件等。

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